· Jupiter · Gaming

Jupiter: prototype brief

Sci-fi industrial gas and mineral extraction around a gas giant — 1:1 scale, weather, PvE events, detailed sim, multicrew roles.

Working title: Jupiter (spelling can settle later — Juipiter was the first scratch).

Pitch

A space game focused on sci-fi industrial extraction — gas and minerals from a gas giant environment — not arcade dogfighting as the core loop.

Pillars (current)

  • 1:1 scale ambition for the operational space
  • Weather emulation as a systems problem, not wallpaper
  • Events / PvE that interrupt and reshape extraction work
  • Detailed space simulation — mass, orbit, atmosphere, logistics
  • Multicrew role requirements — the ship and site need people doing different jobs

Open questions

  • What is the smallest vertical slice that proves multicrew + weather + extraction together?
  • How much of the “industrial” fantasy is UI/logistics vs. physical piloting?
  • Where does PvE pressure come from without collapsing into a shooter?

Next draft angles

  • Vertical slice scope
  • Role matrix (who does what on a crew)
  • Weather as gameplay, not VFX